Hi! Quick question cause i cant seem to find an answer anywhere. Will those of us that bought the starlight edition have access to the overdrive edition pdf when it releases publicly or will we have to re purchase it?
Hi! For whatever reason, I can't redownload the game PDF from itch as it tells me nothing is available for download.
Not sure if this is an itch-side error or something is up with the project page (obviously, I know the KS is ongoing) - but it would be great if it could be sorted.
(Also, good luck with the KS! Backed it for the super cool-looking book mockup.)
oh, that's unfortunate! I intended to make the game unavailable for purchase now that the new version + quickstarts are on the way, but I didn't realize that would also stop previous buyers from redownloading their copies. Let me see if I can fix that!
Okay, I've put in a silly stopgap solution for now—the game is relisted at a "please don't buy this" price, which means you should be able to redownload your files. Let me know if this works, and thanks so much for backing!
hi i utterly adore this game. was invited to a game of it by a friend and it's been devouring my brain for days since while ive been making a character. just about tempted to buy a copy of my own just to support it even though the dm let us use their pdf for chargen.
I got this because I saw you talking on twitter and I LOVE it. The writing in particular is so evocative and the combat seems really spicy.
I have two small suggestions:
1. Any game that uses tags benefits from having table of contents or bookmarks in its PDF to make it easy to move between parts of the book when doing combat. Putting these in the appendix also works, just it would be nice to easily be able to look up what "overwhelming" does when it comes up during play if you forget.
2. Given the intense fantasy of the setting and premise some sample ideas for ops would be helpful to guide a new GM on picking some initial outings for their Brace.
My players and I just finished our first session of Infinite Revolution, and everyone is excited to continue. The writing is delightful, and the systems are clean; thankyou so much for making this.
ah, i'm really glad to hear you've been enjoying the game! thank you for the kind words--hearing other people are actually enjoying this thing i've put out into the world is a big part of why i do this in the first place
Yes! There will be two more waves of CCs as the game clears more purchase milestones, and we're very close (<10 purchases) to hitting one soon, so stay tuned!
An absolutely incredible game that merges it's descriptions of the emotions and feelings it wants to evoke into the very core of it's gameplay better than anything I have seen so far!!
The sheer amount of joy I had while reading through this and slowly discovering how well it sets itself apart from other minimalistic dice-pool systems was immense, and I can't wait to show this to as many folks interested in tabletop games as possible
This game oozes with style and offers an impressive array of meaningful options for character customization without feeling difficult to completely comprehend. I recommend this game and look forward to any future editions.
TL;DR: INFINITE REVOLUTION is awesome. INFINITE REVOLVER is a game about people dressed in godlike exosuits as they scream through space to tear the all-consuming void a new one. It's also game about being so different from everyone around you but still remaining frighteningly human. You are Revolver, all cylinders firing and no bullets left behind.
Incredible writing. Instantly, Infinite Revolution sucks you in with its vibrant layout, premise and worldbuilding. There is a strong and consistent theme about awakening to yourself, turning differences into empowerment and the value of self-belief. Your character's heart is quite literally kept burning by their hopes, dreams and fears.
Since it's built on the LUMEN system, the game seems well-structured and fairly easy to pick up. You have your standard list of playbooks (all of which are based on zodiacs!), core rules, 'pick approach and roll attribute' system for actions, variable successes/fail-forward hits and modifiers. Creating a session made easier with about three to four pages dedicated to play structure and downtime actions.
Combat is where Infinite Revolution REALLY shines. Since you are quite literally fighting for the fate of humanity at the speed of light, a majority of outcomes in your fights hinge on how much speed you can build up. Aside from your weapons, special powers, passives and BURN SCARS (think of them as a combination of finisher moves, self-sacrificial story beats, character-specific influences on the reality around you and permanent consequences acquired over time) having small influences on your decisions, your speed is always top priority. If you zero out, the fight will end without you in the fraction of a fraction of a second.
There are so many other cool things I could touch on in this game. Like how your weapons have different firing patterns, focuses which completely change their effects and come with an entire list of weapon tags to open completely new options for you. Or how one of the Cores (playbooks) in this game slowly melts your character into pure light to be one with the universe the longer you play. Or how each playbook somehow managed to fit in at least two good paragraphs of narrative text to perfectly capture the vibe and emotions they best encapsulate.
Thank you for making the game! I tested it solo just last night and read it with some friends. We all got hooked by how well-made it is and plan to play a full game soon.
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Hi! Quick question cause i cant seem to find an answer anywhere. Will those of us that bought the starlight edition have access to the overdrive edition pdf when it releases publicly or will we have to re purchase it?
Hi! For whatever reason, I can't redownload the game PDF from itch as it tells me nothing is available for download.
Not sure if this is an itch-side error or something is up with the project page (obviously, I know the KS is ongoing) - but it would be great if it could be sorted.
(Also, good luck with the KS! Backed it for the super cool-looking book mockup.)
oh, that's unfortunate! I intended to make the game unavailable for purchase now that the new version + quickstarts are on the way, but I didn't realize that would also stop previous buyers from redownloading their copies. Let me see if I can fix that!
Okay, I've put in a silly stopgap solution for now—the game is relisted at a "please don't buy this" price, which means you should be able to redownload your files. Let me know if this works, and thanks so much for backing!
I can confirm I can redownload the files now, thanks!
oh right forgot to poke here
This is such a sick spotlight! thank you so much again for doing it! <3
Uploaded a new version with some minor errata—fixed some of the weapon tables having the wrong values and some outdated page number references.
hi i utterly adore this game. was invited to a game of it by a friend and it's been devouring my brain for days since while ive been making a character. just about tempted to buy a copy of my own just to support it even though the dm let us use their pdf for chargen.
That's super awesome to hear! <3 I bet your character rules and I hope both you and them have a blast in your game!
I got this because I saw you talking on twitter and I LOVE it. The writing in particular is so evocative and the combat seems really spicy.
I have two small suggestions:
1. Any game that uses tags benefits from having table of contents or bookmarks in its PDF to make it easy to move between parts of the book when doing combat. Putting these in the appendix also works, just it would be nice to easily be able to look up what "overwhelming" does when it comes up during play if you forget.
2. Given the intense fantasy of the setting and premise some sample ideas for ops would be helpful to guide a new GM on picking some initial outings for their Brace.
Anyway. This is great. Thanks.
thanks so much for the praise and support!! TOC and some gm examples have been frequently requested and are definitely planned <3
The writing speaks to me, it inspires so much of the themes and ideas I have but havent yet found the right game to emulate them.
Just stumbled upon this from a friend who showed me the link. Immediately bought a copy!
I can't wait to see some more community copies to disperse to a few places to garner interest and run this one.
20 CCs just refreshed, disperse away! Thank you so much, I'm really glad you like the game and hope the others you share it with will too!
You are a saint and a scholar, thank you very much!
My players and I just finished our first session of Infinite Revolution, and everyone is excited to continue. The writing is delightful, and the systems are clean; thankyou so much for making this.
ah, i'm really glad to hear you've been enjoying the game! thank you for the kind words--hearing other people are actually enjoying this thing i've put out into the world is a big part of why i do this in the first place
mood/thematic inspiration playlists coming soon! for now, here's a song that feels super emblematic of the game to me:
Are any more community copies incoming? This looks incredible but money's a bit tight ATM...
Yes! There will be two more waves of CCs as the game clears more purchase milestones, and we're very close (<10 purchases) to hitting one soon, so stay tuned!
Hey, just wanted to let you know that CCs have just refreshed!
An absolutely incredible game that merges it's descriptions of the emotions and feelings it wants to evoke into the very core of it's gameplay better than anything I have seen so far!!
The sheer amount of joy I had while reading through this and slowly discovering how well it sets itself apart from other minimalistic dice-pool systems was immense, and I can't wait to show this to as many folks interested in tabletop games as possible
high praise! thank you so much, I hope they enjoy it too!
This game oozes with style and offers an impressive array of meaningful options for character customization without feeling difficult to completely comprehend. I recommend this game and look forward to any future editions.
An excellent and vibrant game! I hope a community for it gets developed soon, as I feel an incredible need to play it!
This is amazing!!! Really nicely put together and pleasing to go through.
TL;DR: INFINITE REVOLUTION is awesome. INFINITE REVOLVER is a game about people dressed in godlike exosuits as they scream through space to tear the all-consuming void a new one. It's also game about being so different from everyone around you but still remaining frighteningly human. You are Revolver, all cylinders firing and no bullets left behind.
Incredible writing. Instantly, Infinite Revolution sucks you in with its vibrant layout, premise and worldbuilding. There is a strong and consistent theme about awakening to yourself, turning differences into empowerment and the value of self-belief. Your character's heart is quite literally kept burning by their hopes, dreams and fears.
Since it's built on the LUMEN system, the game seems well-structured and fairly easy to pick up. You have your standard list of playbooks (all of which are based on zodiacs!), core rules, 'pick approach and roll attribute' system for actions, variable successes/fail-forward hits and modifiers. Creating a session made easier with about three to four pages dedicated to play structure and downtime actions.
Combat is where Infinite Revolution REALLY shines. Since you are quite literally fighting for the fate of humanity at the speed of light, a majority of outcomes in your fights hinge on how much speed you can build up. Aside from your weapons, special powers, passives and BURN SCARS (think of them as a combination of finisher moves, self-sacrificial story beats, character-specific influences on the reality around you and permanent consequences acquired over time) having small influences on your decisions, your speed is always top priority. If you zero out, the fight will end without you in the fraction of a fraction of a second.
There are so many other cool things I could touch on in this game. Like how your weapons have different firing patterns, focuses which completely change their effects and come with an entire list of weapon tags to open completely new options for you. Or how one of the Cores (playbooks) in this game slowly melts your character into pure light to be one with the universe the longer you play. Or how each playbook somehow managed to fit in at least two good paragraphs of narrative text to perfectly capture the vibe and emotions they best encapsulate.
Thank you so much for the in-depth review! I'm delighted you liked the game so much, and really appreciate you taking the time to lay out why.
Thank you for making the game! I tested it solo just last night and read it with some friends. We all got hooked by how well-made it is and plan to play a full game soon.
Oh, do tell me how it goes! Really excited to see it playtested in the wild!